
#include "shapesq.inc"
object{ Sinsurf         //------------------------------------
        sturm                           
        texture { pigment{ color  rgb<1,0.95,0.9>} 
                  finish { phong 1}
                } // end of texture 
        rotate <0,-90,0>
        scale<-1,1,1>
        rotate <0,0,0>
        translate <1,0,20>
      } // ------------------------------------ end of object


